Wednesday, January 25, 2017

Gaming chat app

Gaming chat app Discord adds a paid tier with cosmetic upgrades

The Slack-like service will stay free, so its Nitro premium subscription is mostly thanking with your wallet.

Herding your friends into voice chat before a gaming session has always been a bit of a chore, especially going through the rigmarole of hosting servers and exchanging passwords. The scrappy chat service Discord aimedto simplify all that, cribbing some of Slack's better features alongside its pièce de résistance: Click-and-join servers that don't require software installation or logins. Two years after launching and 25 million playerslater, they've activated a new $5-per-month paid tier -- Nitro -- for fans to support the service.
The added bonuses are nominal: Nitro boosts the image file upload limit from 8MB to 50MB, allows users to upload GIF avatars and use custom emojis in any server or DM. They're deliberately non-essential upgrades to keep the core service pure, reserving the paid option for folks who voluntarily want to kick some money Discord's way. Nitro costs $5 monthly or a discounted $50 up front for a year pass.
On top of keeping their main service free, Discord's got several new features cooking for 2017, including chat history search, screen sharing, admin audit logs and collapsible channel categories.

The Cars 3 By Walt Disney Pictures

Cars 3 (June 16, 2017)

     The legendary Lightning McQueen is pushed to the sidelines by new generation of cars in the racing circuit. To get back in the game he will need the help of an eager young technician Cruz Ramirez and inspiration from the late Fabulous Hudson Hornet.






Cars 3 is an upcoming American 3D computer-animated sports film produced by Pixar Animation Studios and released by Walt Disney Pictures. It is the third installment in the Cars franchise and is being directed by Brian Fee, a storyboard artist on Cars(2006) and Cars 2 (2011).The film is scheduled to be released on June 16, 2017.


Directed byBrian Fee
Produced byKevin Reher
Screenplay by
  • Robert L. Baird
  • Dan Gerson
StarringOwen Wilson
Cristela Alonzo
Armie Hammer
Larry the Cable Guy
Bonnie Hunt
Cheech Marin
Michael Wallis
Paul Dooley
Music byRandy Newman[1]
Production
company
  • Walt Disney Pictures
  • Pixar Animation Studios
Distributed byWalt Disney Studios
Motion Pictures
Release date
  • June 16, 2017 (United States)
CountryUnited States
LanguageEnglish
On August 17, 2013, Michael Wallis (voice of Sheriff in the films) told radio listeners that Cars 3 would go back to Route 66 and will also include Route 99.
At the Disney stockholder meeting on March 18, 2014, Disney CEO Bob Iger announced that Pixar had begun pre-production on Cars 3. In October 2014, Pixar's chief creative officer John Lasseter revealed at the Tokyo International Film Festival that the film will feature a tribute to Hayao Miyazaki's film The Castle of Cagliostro in a form of an old Citroën 2CV. Production began in summer 2014. On October 8, 2015, the film's release date was announced to be June 16, 2017.
On November 21, 2016, a teaser trailer was released. Eight days later, on November 29, Disney released two posters of the film, one for the domestic release and one for the international.
On January 5, 2017, it was announced that Armie Hammer would play Jackson Storm, and Cristela Alonzo would play Cruz Ramirez. On January 9, 2017, an extended sneak peek was released during the 2017 College Football Playoff National Championship.

Release

Cars 3 is scheduled for theatrical release on June 16, 2017.

New horror game Resident Evil 7

New horror game Resident Evil 7 set to boost VR gaming


The new horror video game, Resident Evil 7: Biohazard, was released worldwide today. The latest game in the long-running series looks set to revive the franchise and boost virtual reality gaming.
Resident Evil is a staple of video gaming. The first game in the series was released in 1996 and was developed and published by Japanese game company capcom.
More than 20 video games, plus a live-action film series, have been created for the franchise. The series has also been highly influential on video gaming, having helped define the "survival horror" genre.



However, recent games in the series have struggled. While Resident Evil 5 and 6 are some of Capcom's best selling games (having sold 7.1 million and 6.6 million units respectively) they were not as well received critically as earlier games, and Capcom admitted in 2013 that sales of Resident Evil 6 were handicapped by "inadequate organizational collaboration."
But the new game looks set to turn things around. The gameplay has been radically redesigned and is already receiving positive reviews.
Steve Bailey, senior games analyst at IHS Technology, says Resident Evil 7 needed a new approach in order to keep the franchise fresh.

"A more measured, atmosphere-heavy first-person experience is potentially a great refresh for the series. It's flattered by Capcom's production values, while remaining within the themes of the IP," he told CNBC via email.
"Early preview coverage, and today's first-round of press reviews, paint a positive picture, implying that RE7 has hit the mark in terms of critical reception."
The game is also notable for fully supporting virtual reality (VR) headsets. Included in its second quarter results in October, Capcom outlined its plans for VR.
"We are actively pursuing expansion into VR, such as with full VR support on 'Resident Evil 7: Biohazard' and with the VR attraction 'Tokusatsutaikan VR Daikaijyu Capdon'," the company said.

"However, elements of sales promotion and cutting-edge technology research are prominent in both of these cases, therefore we do not believe VR on its own will contribute to earnings immediately at this time."
Bailey says Resident Evil 7 could prove to be a "feather in the cap" for devices such as the PlayStation VR, which launched last year.
"We saw much activity in the VR hardware space last year, with a number of promising platforms taking shape within the market. What's now needed are some compelling games to help demonstrate the medium's potential," he said.

"Game development for VR can be complex and expensive, so the involvement of large traditional game publishers could certainly help to push things along.